This game was developed in 48 hours during Global Game Jam 2009 with the theme “As long as we have each other, we will never run out of problems”. There was also a theme modifier to use something “tiny” in the game.
In Gosmotrix, the player controls a tiny slug that slowly walks around dropping goo. When same color goo blocks are put together, the player earn points. But that’s not that easy. Another slug is around throwing its own goo and causing a lot of trouble.
The controls are:
- Arrow keys: move the character.
- Space Bar: drop goo blocks.
- Global Game Jam Build (Windows only, requires XNA 3.0)
- Latest Build with some bugfixes and new levels (Windows only, requires XNA 3.0)
Diego Barboza, José Antônio Rapozo (Programming/Game Design); David de Siqueira Alves (2D Art/Game Design)